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A flash who emulates the lockpicking

Picked all the easy locks and want to step up your game? Further your lock picking techniques, exchange pro tips, videos, lessons, and develop your skills here.

A flash who emulates the lockpicking

Postby serpih » 3 Dec 2006 6:13

This flash emulates one lock with 3 spool pins (5 pins in the lock)


http://cruz.sergio.club.fr/fechaduraeng.swf


the lock used to make this simulation is here


http://cruz.sergio.club.fr/mediamaker/i ... dtools.WMV

i have put a link in the flash because some webmaster are using my anymations, without ask.

If you found bugs let me know (in a simple english :oops: )

bye
serpih
 
Posts: 44
Joined: 27 Apr 2006 16:55
Location: Paris

Postby stilte » 3 Dec 2006 6:31

I can't seem to get the Restart button to work.
stilte
 
Posts: 209
Joined: 12 Aug 2006 1:15
Location: NZ/SG

Postby serpih » 3 Dec 2006 7:08

Fixed thanks

:wink:
serpih
 
Posts: 44
Joined: 27 Apr 2006 16:55
Location: Paris

Postby Raccoon » 3 Dec 2006 13:36

Nice go! I like it. But I feel the method is a little too calculated, and a little too random. Actual locks have a tendancy to bind and pick in specific patterns, rather than truely random.

Also consider using a MACS of 4~7, or allow the user to select the brand of lock they are working on (this determines MACS, spools, tension needed, smooth functioning, and over-all ease or difficulty).

When playing, I felt a desire to click and drag. A more intuitive design would be nice, where one actually interacts with the picking instruments and not some arbitrary boxes. Here are my thoughts.

Use a diagonal profile of the lock, so the lock face, pick and wrench can all be seen.

Allow tension to be increased and decreased by dragging a dot or finger to various stops along the parameter of the tensioner handle. You might even allow the tensioner to show flex as greater tension is applied.

Allow the pick handle to be manipulated directly. One would drag the pick handle up, making the entire pick lift, or drag the handle down, allowing it to pivot or rock. These two methods of lift could affect neighboring pins accordingly. The pick will stop pivoting when being dragged, when it hits a set pin, or when it reaches the maximum lift, or when it bumps into a low pin befor it (time to use a deeper hook). If the pick handle springs back when released, the pin is not set (has spring). If the handle doesn't spring back, this indicates a set (or false set or over set) pin.

Allow the cylinder to rotate slightly as pins are set or false-set. This will give a greater visual appeal and realism for the setting of pins, and for correcting false-sets or indicating over-sets. Allow pins to "drop back down" on an over-set, you might even add sound like mettle clinks.

I understand these are pretty advanced ideas, and will certainly increase your code 10-fold. But I believe such a game would be very entertaining and realistic. :D
Raccoon
Supporter
Supporter
 
Posts: 3137
Joined: 27 Dec 2004 4:23

Postby Sl0th » 8 Dec 2006 19:31

If you've ever played a Tom Clancy Splinter Cell computer game, they have a lockpicking simulation for when you encounter a lock. Maybe something that resembles that would be good(like this). I dont know much about Flash so i dont know how hard it is to make it like that. Good luck!
Sl0th
 
Posts: 45
Joined: 11 Nov 2006 21:42
Location: Australia

Postby jiggler » 8 Dec 2006 20:53

Sam goes in deep with his tension wrench!!!

Here...
jiggler
 
Posts: 83
Joined: 21 Nov 2006 15:56
Location: UK

Postby serpih » 9 Dec 2006 8:53

the idea was, create a flash for beginners understand how to open a lock equipped with spool pins. the most realistic possible. you only see what you see in a real lock. most part of people only cares witth the look :cry: In splinter cell padora tomorow for exemple is graphics are better, but you dont pick a lock like he do, i dont know if they have changed in others splinter cell.

to see how open a lock like in the splinter cell i have made a flash sometime ago.

http://cruz.sergio.club.fr/crochets.swf

this is the raking method in splinter cell is more one by one
serpih
 
Posts: 44
Joined: 27 Apr 2006 16:55
Location: Paris

Postby Sl0th » 10 Dec 2006 0:57

As long as you can get people to understand whats happening, then you've done well. :)
Sl0th
 
Posts: 45
Joined: 11 Nov 2006 21:42
Location: Australia

Postby eViLZuG » 9 Jan 2007 14:08

Sl0th wrote:If you've ever played a Tom Clancy Splinter Cell computer game, they have a lockpicking simulation for when you encounter a lock....
What I want to know is... Why do they ALWAYS misrepresent lockpicking?? I know its bad to show how its actually done, but shit.. Doesn't anyone else feel a little annoyed after seeing NO tension tool and a lock MAGICALLY open?

Bullocks, I tell you!!
eViLZuG
 
Posts: 22
Joined: 4 Jan 2007 17:15
Location: The Glove, Michigan


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