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Blueprints for a lockpicking game!

Information about locks themselves. Questions, tips and lock diagram information should be posted here.

Blueprints for a lockpicking game!

Postby mrdoktor » 20 Dec 2003 22:12

Im doing some research for a lockpicking game. I need blueprints and manuals for late 19th century brittish locks, all kinds.

Can anyone help me?

mrdoktor
mrdoktor
 
Posts: 3
Joined: 20 Dec 2003 22:01

Visual Interaction

Postby Greg » 29 Dec 2003 5:21

I feel a game might be a bit of a bad idea, since every tom dick and harry would learn lockpicking from it.
The goal of a game is to make it more fun than it normally is
And that results in a lot of undesirables learning the basic skills just by wanting to finish a game.

However, what I DO have in mind is a 3D simulation of various locks and lockpicks - with the tension graphs, etc
That way you can cut-away and look at what you are doing ,etc
A good way to learn and practice IMO

Of course its quite a bit of work to make it nice and extendable (different locks/tools/addons) , have decent physics and interaction that works.

And obviously this will never replace the real thing, since you need to learn to 'feel' and visualise the locks with your hands.
But it would be great as a learning, demonstration and archiving tool.
When a new lock is found and examined by someone, they could create a simple example of the lock on their computer (With the app) and wham - noobs can attempt to pick it digitally prior to possibly ruining the real thing and frustrating themselves.

Just a thought, but it sounds good to me...
Greg
 
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Joined: 24 Dec 2003 4:10

Postby Zelgadis » 29 Dec 2003 10:06

I feel a game might be a bit of a bad idea, since every tom dick and harry would learn lockpicking from it.


You sound like some alt.locksmithing people. (I miss the emoticon puking)

Wake up and realize that any tom dick and harry can learn lockpicking nowadays. If you consider a game a bad idea imagine what a forum like this one mean.

Now that you know how to pick locks don´t pretend other people don´t learn how to do it as other people pretended with you before.
Zelgadis
 
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Joined: 21 Aug 2003 9:37

Postby Greg » 29 Dec 2003 10:26

You misunderstand me - I'm not special in any way by learning lockpicking and anyone else can come by this forum, or find the MIT guide by hundreds of means.

What I am saying is that many people will not learn because it takes some practice and effort.
If someone is not willing to spend some effort in learning, they will not acquire the skills.

If a game was developed that taught one how to lockpick, and made it fun all the way through, there would be no 'sweat' time for someone to get (1) bored (2) disinterested (3) disillusioned

Granted, that amount of 'sweat' isn't that high, but its there

Perhaps I'm making too many assumptions as to how the game would work. Lets put it this way rather: you would need to be careful in how you create a game like that.
Greg
 
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Joined: 24 Dec 2003 4:10

Postby mrdoktor » 14 Jan 2004 16:05

Well, the object of the game is to break in to houses and rob them, so the lockpicking is just a part of it. It's not really important that this part is totally realistic, but it should give the illusion of "real" lockpicking. In other words, the game will be very simplified, and not a tutorial or simulation for people who wants to learn how to do it for real.

Since the game take place in the late 19th century, most of the locks and lockpicking skills you might learn from the game would be obsolete. I'm a novice on the subject but that's what I thought.

I'm interested in how vintage locks looks like inside and how to pick them, I could use some see-through scetches and explenations. I really hope that someone out there could help me.

mrdoktor
mrdoktor
 
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Joined: 20 Dec 2003 22:01

Postby Varjeal » 14 Jan 2004 18:01

The object of the game is to break into houses and rob them???? I'm sure everyone knows where this thread is going. :roll:
*insert witty comment here*
Varjeal
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